PLAYER GUIDE
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Build an army, budget your upgrades, or explore a battle setup. Start with the tool that matches your next decision.
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How to use the troop calculator
The walkthrough below covers troop costs, inventory and speedups.
Start the walkthrough ↓From troop count to complete plan
Choose an action
Select Train, Heal, or Promote at the top of the calculator.
Pick a tier
Choose the troop tier or promotion path you want to calculate.
Enter your values
Add troop count, speed bonus, resource reduction, and capacity.
Read your totals
Review resources, might, time, batches, and the time your bonus saves.
Plan your inventory
Optionally add current resources and speedups to check what is possible.
Share the result
Use Copy plan to paste a clear summary into alliance chat or Discord.
Choose the action
The selected action controls which costs and timings are used.
Calculates the full cost, might, and time for creating new troops.
Calculates the resources and time needed to restore wounded troops.
Calculates the additional resources, time, and might gained when upgrading troops.
Select a tier and enter your city values
Troop tier
Training and healing include T1–T10. Promotion supports any lower-to-higher tier pair through T10, including direct jumps.
Number of troops
The exact number you intend to train, heal, or promote. It can be left empty while setting up the other fields.
Training or healing speed
Your total percentage bonus for the selected activity. Enter 0 if you have no bonus.
Resource reduction
Any percentage reduction that applies to the resource cost. Enter 0 when none applies.
Capacity
The number of troops processed per batch. The default is 4,000 for City Hall 25, but it can be replaced with your city's value.
Understand your results
Total resources after any entered reduction.
Might represented by trained or healed troops, or might gained from promotion.
The total base duration before your speed bonus is applied.
The adjusted duration after applying the selected activity speed.
The number of separate batches required at the entered capacity.
The difference between original and estimated time.
Inventory & speedup planner
Expand this section when you want to go beyond totals and check whether the plan is achievable with your current inventory.
Leave a field blank when its balance is unknown. Enter 0 when the balance is known and you have none.
- Enter available resources. Each resource is marked Covered or shows the amount missing.
- Add general speedups. These are combined with the matching activity speedups.
- Add training or healing speedups. The label changes with the selected action.
- Review maximum possible. This uses only the balances you entered, so omitted resources do not limit the estimate.
- Check expected completion. This estimates the finish date after entered speedups are consumed.
Training 10,000 T7 troops
With 0% resource reduction, 50% training speed, and 4,000 capacity, the calculator reports:
The formulas behind the result
Resourcesbase cost × troop count × (1 − reduction ÷ 100)
Estimated timeoriginal time ÷ (1 + speed ÷ 100)
Batchesround up (troop count ÷ capacity)
Useful details
Do speedups reduce resource costs?
No. Speedups reduce remaining time only. Resource reduction is entered separately.
Why might the in-game result differ slightly?
Game updates, unentered bonuses, event effects, and rounding can affect the final value. Check the current in-game preview before committing a large queue.
How do I see the guided tour again?
Return to the calculator and select How to use above the main panel.
Can I share a calculation?
Yes. Select Copy plan in the results panel, then paste the summary into Discord or alliance chat.
Ready to plan your next army?
Return to the calculator with the guide open whenever you need it.
Open troop calculator →