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Kingdom migration

Check your pass budget, prepare your account, and understand what moves with you.

MIGRATION PASSES23

Season 2 · 60M–70M Might · Common kingdom

Pass cost is a budget, not confirmation that you can migrate.

Use the season column and Might bracket shown for your migration event. M = million Might. At an exact bracket boundary, confirm the highlighted row in-game; the recorded ranges overlap at their endpoints.

Kingdom capacity

100 normal net gain · 5 special

Event limits, not live vacancies. Special migrations do not consume the normal limit.

Common kingdom Might ceiling

80M Might

This recorded ceiling applies to Common kingdoms. The destination king’s actual limit still matters. Special Migration bypasses the Might restriction.

Before you migrate 0/9 ready

Normal migration requires room under the destination’s net gain limit; Special Migration uses its separate allowance. This checklist is for preparation; eligibility is decided in-game.

Checklist resets when you leave or reload this page.
What transfers — and what you can lose
  • Transferred: buildings, research, troops, forging, and city-related data.
  • Lost: resources above Warehouse Protection Capacity.
  • Chronicles: Solo Quest progress stays; Tribe and Kingdom Quest data follows the destination kingdom. Claim rewards before moving.
  • Events: some progress or points may be lost. Collect available event rewards first.
  • City location: your territory moves to a random position in the outer circle of the destination kingdom.
Special Migration explained

Players above the Might limit can apply through Special Migration in the event interface.

  • No Might restriction; all other normal migration requirements still apply.
  • The destination king must approve your application. After approval, migrate through the confirmation mail or event interface.
  • Each kingdom has a limited number of special migrations per event.
  • A special chance is consumed only after a successful migration.
  • Special migrations are separate from the normal migration limit.
All pass costs · Common kingdom

Compare every season. Change the destination type above to switch tables.

Common kingdom · Migration Pass consumption
MightWarring KingdomSeason 1Season 2Season 3Conquest Season
≤20M32211
20M–30M53221
30M–40M97642
40M–50M14111084
50M–60M231815138
60M–70M3328231813
70M–80M4540332018
80M–90M6358503528
90M–100M8575685040
100M–200M10898856553
200M–300M1281181088568
300M–400M15014013010888
400M–500M173160150128108
>500M195185170150130
Season restrictions & reference coverage

Pass costs updated on 13 October 2026 for Warring Kingdom (S0), Seasons 1–3, and Conquest Season (Sx). Capacity, eligibility requirements, and Common kingdom Might ceilings remain from the 12 October 2026 in-game reference; the new cost tables do not update those rules.

The separate Migration Rules and Season Restriction tabs were not included. Cross-season eligibility, exact Chief Hall requirements, event dates, and Conquest capacity are not established by this reference. Check the current event before moving.

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