VIKING RISE KvK
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Svartalfheim

Individual kingdoms compete to reclaim the dwarven capital. Formal Teams and Battalions are absent.

Entry
Chief’s Hall 20
Format
4 kingdoms
Final objective
Eternal City

Season progression

  1. Capture Legion Fortresses, then Kingdom Fortresses.
  2. Passes and piers unlock progressively; Killing Field precedes Wild Colosseum.
  3. Advance through Sacred Lands toward the Eternal City.

Use your in-game Chronicles for exact unlocks and timings.

Key mechanics

  • Defeat the Sacred Ruler before attacking the capital; clear nearby enemies to weaken defenders.
  • Fallen Dwarven Knights require rallies. Enemy T3+ troops qualify for merit; T1–T2 do not.
  • Severely wounded troops die in Eternal City battles.

Buildings & objectives

Kingdom Fortress

Rebuild to unlock kingdom territory colour and relocation access.

Legion Fortress

Recurring capture opportunities award tribe and kingdom points.

Sacred Lands

Fortress, City and Castle objectives provide defender bonuses.

Einherjar Monument

Its Chronicle unlock removes river barriers.

Killing Field / Wild Colosseum

Contested monster areas; the Colosseum contains tougher enemies.

Catapult Towers

Enemy-controlled towers kill the central garrison’s troops.

Victory & rewards

Merit shops and a seven-day post-season summon; eligibility depends on captures and personal merit.

Check the event’s reward requirements and claim windows before settlement.

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