VIKING RISE KvK
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Aegir’s Feast

A separate naval event outside season numbering, with balanced and asymmetric matchmaking.

Entry
Check event entry screen
Format
2 legions · special event
Final objective
Sea Siren

Season progression

  1. Choose preferences and war slots, elect captains, then deploy.
  2. Cave of Slaughter and Blood Castle unlock before Ghost Realm.
  3. Contest the Sea Siren, then complete settlement and troop exchanges.

Use your in-game Chronicles for exact unlocks and timings.

Key mechanics

  • Daily war and truce slots govern combat.
  • Build field or raid warships with Dragon Bone Gold.
  • Use event relocation rules; fortress repairs unlock territory relocation.
  • Bottomless Ghost enemies supply Chapel currency.
  • Defeat Touch of the Sea Tide before Ran. Some heroes, skills and tribe features are restricted.

Buildings & objectives

Dragon Bone Shipyards

Produce currency for warships; occupation limits grow with event progress.

Ancient Sites / Ruins

Captures expand territory; tribe forts and flags cannot be built.

Chapels

Bottomless Gold funds defensive garrison improvements.

Cave of Slaughter / Blood Castle

PvE battlefields with escalating enemies.

Airfields

Transfer troops between kingdom docks.

Catapult Towers

Hostile towers kill the Siren’s defenders.

Victory & rewards

Siren ownership and ruins influence Team rewards. Blessing Rating affects compensation; Tide Spirits can be exchanged for troops.

Check the event’s reward requirements and claim windows before settlement.

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