VIKING RISE KvK
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Jormungand’s Calamity

Sun Radiance and Moon Shadow contest cities and ruins across Jotunheim.

Entry
Check season entry screen
Format
2 teams
Final objective
World Serpent

Season progression

  1. Donate Cold Shackles; elect captains and select starting regions.
  2. Fortresses, cities and passes unlock in stages.
  3. Serpent Egg, Serpent Spirit and Serpent Palace precede the central objective.

Use your in-game Chronicles for exact unlocks and timings.

Key mechanics

  • Battalions share rallies, reinforcements and manors; leaving has a countdown.
  • Awaken Heimdall, Tyr or Freya for your role.
  • Arena trials unlock Tribe Jotun units.
  • Clear supporting enemies, then defeat the King of Ice Serpents before attacking the World Serpent.

Buildings & objectives

Kingdom Fortress

Two-stage rebuilding enables bonuses and kingdom territory relocation.

Legion Fortress

Periodic control grants points and buffs.

Serpent Ruins

Capture and cleanse level 7–9 ruins for Battalion bonuses.

Manors

Ironhoof guards shared properties producing hourly Campaign Points.

Chapels

Magic armor shards fund stronger city defenses.

Blockade Towers

Control territory and relocation space; building is restricted.

Serpent Altar / Scaled Serpent Lair

Temporary battlefields with side passages.

Victory & rewards

Final World Serpent control decides victory; occupied ruins add settlement rewards, subject to merit eligibility.

Check the event’s reward requirements and claim windows before settlement.

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