VIKING RISE KvK
☰ Menu
← All KvK guides

Asgard’s Trial

Sun Radiance faces Moon Shadow. Elected captains assign their kingdoms’ starting regions.

Entry
Chief’s Hall 23
Format
2 teams · 3 kingdoms each
Final objective
Valkyrie Sanctuary

Season progression

  1. Preparation and voting lead to captain selection and deployment.
  2. Fortresses, Divine Realm gates and PvE areas unlock in stages.
  3. Sanctuary access precedes the final objective; later gates permit wider movement.

Use your in-game Chronicles for exact unlocks and timings.

Key mechanics

  • Spend manor Divinity points on seasonal Divine Totem blessings; these expire.
  • Clear defender-support enemies and the Guard Captain before assaulting the Sanctuary.
  • Rune Giant Apes grant temporary scroll buffs. Enemy T4+ troops qualify for merit.

Buildings & objectives

Kingdom Fortress

Capture, gather rebuilding resources, then donate hero shards for restoration benefits.

Legion Fortress

Timed contests provide points and stacking buffs.

Divine Realms

Level 5–7 captures provide tribe bonuses.

Manors

Defeat Sacred Generals to occupy properties producing hourly Divinity points.

Multicolored Bridges / Airfields

Alternative transport; bridges have fees, tier restrictions and daily limits.

Garden / Priest’s Dwelling

PvE battlefields.

Catapult Towers

Enemy towers cause permanent garrison losses.

Victory & rewards

Final Sanctuary ownership determines victory. Divine Realm captures and personal merit affect rewards and summon attempts.

Check the event’s reward requirements and claim windows before settlement.

Support the Project
SUPPORT THE PROJECT

Buy me a coffee

If this calculator helps your Viking Rise journey, you can support my hobby projects with a coffee.

Buy me a coffee