VIKING RISE KvK
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Fenrir’s Judgment

Flame, Rock, Wave and Forest compete through alternating aggression and recovery periods.

Entry
Check season entry screen
Format
4 teams
Final objective
Fenrir’s Purgatory

Season progression

  1. Start in team camps and develop fortress territory.
  2. Passes and sacrificial stones unlock as fighting expands.
  3. Central-zone access opens before the Purgatory contest and settlement.

Use your in-game Chronicles for exact unlocks and timings.

Key mechanics

  • Battalions combine up to three tribes for shared rallies, reinforcements and bonuses.
  • Campaign Points buy temporary Campaign Totem technology.
  • Defeat the Underworld Berserker before Fenrir; clear supporting enemies first.
  • Underworld Riders require rallies; Bone Priests are solo PvE targets.

Buildings & objectives

Team Fortress

Two rebuilding stages unlock buffs, supplies and territory relocation.

Legion Fortress

Periodic occupation grants Battalion and Team points.

Sacrificial Stones

Capture and cleanse level 5–7 stones for Battalion bonuses.

Eclipse Stones

Temporary PvE arenas; the solar encounter is stronger.

Manors

Mad Butcher encounters require tribe territory and cannot be rallied.

Airfields

Move troops between team locations.

Catapult Towers

Enemy towers kill Purgatory defenders.

Victory & rewards

Purgatory ownership decides victory; captures and merit influence seasonal rewards and summons.

Check the event’s reward requirements and claim windows before settlement.

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