VIKING RISE KvK
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Baldr’s Redemption

Sun Radiance and Moon Shadow compete for Baldr’s sanctuary through alternating War and Armament periods.

Entry
Check season entry screen
Format
2 teams · 3 kingdoms each
Final objective
Sanctuary of Light

Season progression

  1. Preparation donations and captain decisions shape deployment.
  2. Restore fortresses; unlock battlefields, Sanctuaries and routes.
  3. Central-zone restrictions lift before the final contest.

Use your in-game Chronicles for exact unlocks and timings.

Key mechanics

  • Battalions share rallies, reinforcements and Sanctuary bonuses.
  • Personal and Tribe strategies reset with each period.
  • Campaign Totem bonuses expire after the season.
  • Clear supporting enemies and defeat the Envoy of Light before the central assault.

Buildings & objectives

Kingdom Fortress

Two repair stages restore buffs and territory colour.

Legion Fortress

Timed control provides Battalion and Team points.

Dawn / Daylight / Dusk Sanctuaries

Progressively stronger level 5–7 objectives.

Mistletoe / White Night Sanctuaries

Temporary battlefields controlled by pushing enemies out.

Manors

Manor Priests guard level 4–8 properties; rallies are forbidden.

Airfields / Multicolored Bridges

Air transport and paid one-way crossings.

Catapult Towers

Nearby troops control towers that kill hostile central defenders.

Victory & rewards

Final Sanctuary ownership and occupied Sanctuaries affect Team rewards; seasonal summons offer heroes, skills and gems.

Check the event’s reward requirements and claim windows before settlement.

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